Document Type : Research Paper

Authors

1 professor,, Department of Industrial Engineering,, University of Qom

2 Knowledge and Information Science Department, Literature and Humanities Science Faculty, University of Qom, Qom, Iran

Abstract

The aim of the current research is to identify metaverse in digital libraries. And the method of conducting this research is qualitative and based on the theory of the theory, the statistical population includes 10 university specialists who were selected by the purposeful sampling method. The original theoretical saturation sample volume was calculated. The research tool is semi-structured interviews about different tools in digital libraries. To analyze and analyze the data, open, central and selective coding method was used based on theory. The findings of the research show that 53 central themes in the form of causal conditions including "existence of a problem or issue", "individual factors", "management", "organizational", "technology", "political", "social", "institutional" contextual fields. Including "technology development", "users' understanding", "library", "socio-economic status", "technology literacy level", "cultures and values", "background and experience", "users' needs". Intervening conditions include "limited resources", "high speed of change","uncertainty in the future of the metaverse", "human factors". Strategies include "education and awareness", "collaboration with technology companies", "development of technology infrastructure", "research and development" messages include "reduction of access to information", "non-compliance with standards", "security and privacy risks","where "non-acceptance by users". The results of the results said that several factors can be mentioned. As a result, with the development of Metaverse, libraries will have opportunities to provide services to their users. By thinking creatively in the use of this technology, libraries can become valuable educational and social platforms.

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